This is a fantastic use of technology – it may be of interest to some of you. Related technologies include:
JazzMutant’s Lemur
reacTable
Microsoft’s Surface
More comments:
Multi-touch control I think will become very important for computer music for a number of reasons;
1) it enables simultanious control (obviously)
2) it enables relational, as opposed to parametric control (as slider or knob gives parametric control whereas moving one finger in relation to another to resize a photo is relative).
3) it enables software t be used as a social space (realtime control by more than one person).
4) 3 above encourages software design as an environment or object with properties that we can interact with (just like acoustic instruments) as opposed to the ‘computer as machine” metaphor where it is controlled by settings (knobs, dials, levers buttons etc). We perceive the world by interacting with it and our perceptual system has evolved through this interaction. Therefore it seems to me that computer music that will be most strong or interesting to us will best be created using means of generation and control that are similar to those of the interactive physical world.
What is particularly interesting about Randy Jones’ ingenious design is that he is able to include pressure sensitivity. This is an important form of control in sound making. The design sacrifices visual feedback at the control surface but this may not be a big issue because tactile response is often a dominant sense in music making. The next stage is to provide Haptic feedback . Mobile phones and gaming technology provide for this at a low level and there is scope developments here.
Peter Mc
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